﻿using System.Collections;
using System.Collections.Generic;
using BearUtil.Hidden;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BearUtil
{
	[CreateNodeMenu("自定义节点/摄像机抖动"), Title("摄像机抖动")]
	public class CameraShake : BearNode
	{

		public override int type { get => 10;}
		[LabelText("震屏动画名")]
		public string shake_anime_name;
	}
}
